Getting Started with Virtual Reality in Research - iMotions.
Abstract This paper presents PulmonaReality, an interactive virtual reality game aimed at young patients to help immerse them into a world that makes pulmonary function tests more enjoyable for the user while providing more reliable results for the examiner.
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Virtual reality involves use of senses to interact with and manipulation of a computer based external environment. Magnetic tracking is used to measure the movement in the environment. In future developments, ultrasonic waves will be used to measure the movements. We will write a custom essay specifically for you.
This paper resorts documentation method, professor interview and mathematical statistics to research the application of virtual reality technology in competitive sports concluding analyzing its importance and future development.
Virtual reality research can be conducted in the convenience and relative comfort of a centrally located research facility. This can save time versus moving between disparate research locations, especially if they are in different marketplaces.
The work of the Committee on Virtual Reality Research and Development is supported by Department of the Army Contract No. DAAD05-92-C-0087 issued by the U.S. Aberdeen Proving Ground Support Activity.
The arrival of Virtual-Reality, Augmented-Reality, and Mixed-Reality technologies is shaping a new environment where physical and virtual objects are integrated at different levels. Due to the development of portable and embodied devices, together with highly interactive, physical-virtual connections, the customer experience landscape is evolving into new types of hybrid experiences.